The only one you should stay clear of is Vital Stone. Naturally this is a risky talent to make work, but if you're running a Stoneshaper that can regenerate shields naturally it could be worth considering. Recklessness is another talent to consider, which buffs your spell damage by 15% and reduce your mana costs by 15%, but only when you have no armor. If you're running with a tight squad with multiple Thirsty talents equipped, this can really buff up your team quick. Thirsty, for instance, allows you to consume potion and shards 50% faster, plus affect any nearby teammates for 50% of their value. That doesn't mean there are no great options, though. Unlike Mind and Body, Spirit doesn't have a clear standout Talent. But, a higher cost Talent doesn't necessarily mean it is better than the lower cost ones. Each Talent also has an associated cost of either one, two, or three points you will need to manage from your pool of six talent points. As you play and level up the six different classes, though, you can unlock a total of five talents for each category, maxing out at 15 total Talents in the game. You will only have three talents to pick from when first starting the game, one for Mind, Body, and Spirit, and will only ever be able to bring in a maximum of one Talent from each category into a match. Here's the talents you should be investing in to stay at the top of Spellbreak's meta. Between the Mind, Body, and Spirit categories, there are a few talents that, at least for now, are almost objectively the best in the game. All of these aspects of your build should synergize together to make you the most powerful Vowbreaker on the battlefield. When creating your build in Spellbreak you need to consider your class, gauntlet, rune, but also which Talents you plan on bringing with you into the match.
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